Meet the crew

Mateo and Gia met in a college class called Children, Youth, and Digital Culture. Their arguments after class turned into open media nights in the Common Room, a shared room above a bookshop in Fort Greene, Brooklyn, and seven friends and neighbors kept coming back.

They’re 16 to 24: high school students, college students and young workers. In every lesson, you work through a problem with them.

Start Lesson 1See all units

All nine friends crowd together for a selfie in the Common Room.
Rafa holds the phone for a crew selfie in the Common Room.

The nine friends

Each card opens a full profile: what they study or where they work, what they do off the clock, their wardrobe and the lessons they lead.

How everyone met

Gia grew up on this block and knows almost everyone. Mateo moved here for college and brought the room.

  1. Mateo and GiaA Children, Youth, and Digital Culture class. Their arguments after class became the open media nights.
  2. Gia and RafaThe school newspaper
  3. Gia and SamiAcross the courtyard
  4. Gia and AnikaSame building
  5. Gia and JordyEvent shifts
  6. Mateo and CaioA borrowed camera
  7. Mateo and MariCarrying chairs into the Common Room
  8. Anika and DecThe theater crew
  9. Gia and MalikGia invited him to the media nights.
  10. Mateo and PalomaMateo helps her keep the source beside the script.

Mentors

When a lesson runs into a rule, a record or a decision nobody in the crew can explain, they call someone whose job it is to know. Five mentors each lead a unit. Jordan Brooks coaches the writing.

See all mentors

Companions

Six small characters show up in the lessons. Each one asks the same kind of question every time, so you can learn to ask it too.

  • Questions

    Duda

    “Wait. What are we really asking?”

    Call on Duda when everyone’s arguing and nobody has said what the question is.

  • Evidence

    Lupa

    “Can we check the original?”

    Call on Lupa when a screenshot, clip or photo has no source.

  • Rules

    Pauta

    “Who decided it should work this way?”

    Call on Pauta when someone says “that’s the rule” and nobody knows who wrote it.

  • Impact

    Onda

    “Who does this land on differently?”

    Call on Onda when a decision sounds small until you ask who it lands on.

  • Connections

    Nexo

    “What else is this connected to?”

    Call on Nexo when something reminds you of something else, and you want to check how far the comparison goes.

  • Next steps

    Voz

    “What could you do with this?”

    Call on Voz when you know something now and want to decide what to do with it.

See all companions